Ideal Flight Simulator Project (update 16-jun-1999)


Notes: to make discussions more clear and to formalize the list each offer has it's own unique code. After each offer you can see a number of votes for this offer at the moment of this page's update. Each button means:
- vote for offer
- vote against offer
- write a comment for this offer (here is the messageboard; please write an offer code).
If you cannot understand any abbreviature look at the bottom of this page.
New offers you can post at the messageboard. Please note, that there is offers not for concrete game, but just for architecture, so offers like "please include support for particular hardware" has no any sense. It will be useful after start of development. You cannot predict if this particular hardware will not be obsolete.
And again - please do not vote several times, better write a comment.


Offline game
OFFL001: Simulator should support a possibility to develop a custom missions, and possibility to use custom missions built by other people. (9/0)

OFFL002: Simulator should have an option to make flight records (like gun camera or something other) and possibility to show such records, maybe with external film display module.(8/0)

OFFL003: Mobile ground units should have a possibility to move and fight. A several variants of realization: AI, scenario flow, prescripted scenario, external control (by other players or dedicated AI computer).(6/0)

Network game on servers
NETG001: Simulator should support network game with possibility to maintain many simultaneous connectons and with more than two conflicting sides.(6/0)

NETG002: Several game arenas should be available with different game scenarios - historical episodes, conflict for territory, a set of missions or flight tasks, and so on.(5/0)

NETG003: Should be a possibility to connect with different client sides, which must simulate different models of FOs.(5/0)

NETG004: Game arenas should differ with set of available FOs, minimal realism level, different historical periods. On the historical arenas a models of FOs unavailable in particular period should be unavailable also.(3/0)

Historical and technical realizm
REAL001: Flight models of each FO should be based on real documents and developers should have in their minds that experimental models have a different TTC than volume models. For each FO a developer should provide a list of documents used, and any document itself, but maybe not for free.(5/0)
This is needed for that no one could say that any FO's flight model is wrong. But there we are facing many potential problems, so this offer should be discussed and maybe with lawyers.

REAL002: For users, which are not interested in close to realistic, but difficult flight model should be an options to decrease realizm and to make control simple, but in network game this shoud make TTC worse.(3/0)

REAL003: FOs and other objects should be hard to detect and identify on long distances, but on short distances all objects and their side should be easily identified.(4/0)

Interface and audio(video)effects
IEFF001: Flight simulator by definition should at first use computer power to calculate flight models so accurate as it possible, and only then use resources to make effects. So it is necessary to have an options to turn off a complex effects to increase performance. But this should not result that targets became hard to detect and identify.(3/0)

IEFF002: Video and audio interfaces should use open architecture, to permit third-party developers to build their own drivers for new and original hardware.(3/0)



A list of abbreviatures
AI - Artificial Intelligence, algorithm of making decisions
FO - Flying Object
TTC - Tactical and Technical Characteristics



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